Aug 01, 2006, 05:56 PM // 17:56
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#1
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Ascalonian Squire
Join Date: Feb 2006
Location: My room.
Guild: Undead Gorillaz
Profession: Mo/N
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New class, really need help choosing!
This is really starting to annoy me now, im really starting to grow bored of my warrior, all I ever seem to be doing is smashing things around the head until they don't move, while all the caster classes seem to be doing something much more interesting.
If I sold my weapon and sheild on my warrior I could have around 60k to invest in new 15k armour for a new character, but this is where I need your help on choosing me a new class. I've just about considered every class there is, and heres my thougts:
Warrior: *yawn*
Elementalist: Cool, but im sure ill become bored fast, and they seem not very powerful.
Mesmer: Im really considering a mesmer, seem to be a good class.
Monk: Have a level 20 monk, dont really like healing people while they have fun.
Necro: Really don't know, never played one, they look like a good class..
Ranger: Nope, not doing that.
Assasin: Again, pure melee.
Ritualist: Nope, tried it once I ended up playing healer in every party.
---
So what should I do, I really am confused as to what to go for. Please, if you enjoy playing a certain class, post it and say why.. would help towards my choice.
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Aug 01, 2006, 06:36 PM // 18:36
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#2
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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It seems to me that you have narrowed your search to three professions.
I like playing my N/Me.
Depending on whether or not you have Prophecies will determine what you should be. Why? Necromancers have some of their best skills and elites in Prophecies. You are not useless without Prophecies, but you will have a lot more fun and do a lot more with Prophecies.
The combination of a N/Me is fun for many reasons:
You can be MM, Health degen, Hexer, Interupter, Blood Spiker, Condition Spreader, etc. This combo has just about everything you could ever need. It has its own healing (Necromancers have the second most healing abilities (Ritualists are a close 3rd). Able to remove hexes, enemy enchantments and conditions (well transfer conditions away). But has the worst movement abilities in the game. Necromancers have teleporting to corpses (very dangerous), Mesmers have Illusionary Haste (ends in crippling you). Yes, Monks have no movement skills, so it still stands as the worst movement abilities.
As a necromancer, you gain energy from anything that dies, regardless if its a villager, a monster, an allie, a minion, a pet, etc.
In Factions, there are elites that allow necromancers to cause knockdowns, and mesmers have stances that allow evasive maneouvers.
I'm an advocate of the Necromancer Primary because of the passive energy gain, massive healing abilities, plus the ability to interupt, knockdown, and the ability to have others do your bidding.
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Aug 01, 2006, 06:41 PM // 18:41
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#3
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Ascalonian Squire
Join Date: Feb 2006
Location: My room.
Guild: Undead Gorillaz
Profession: Mo/N
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Thanks for that! It seems N/Me is the class combination i've been looking for, afterall im not too happy with playing Me primary. And yes, I do have prophecies, so I will make sure it's prophecies I go with...
Thanks!
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Aug 01, 2006, 09:17 PM // 21:17
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#4
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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necros really are great in both PvE and PvP, may be my favorite char (and definitivelly the best PvE one)
plus if you like to farm many groups require 1 or more necros (wich is sad, when farming groups look for dmg, they look for SS, not nukers lol)
totally encourage you to try it (MM is damn powerful but its damn annoying to heal minions every 2 steps tho @_@)
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